Game studio / In development
Screamwood
Two parks. One piece of land.
The park closes. The story doesn’t.
Screamwood is an adventure-horror RPG built around two theme parks occupying the same land in different times. By day, there is modern SKYLINE. By night, there is WONDERWOOD: an abandoned 1970s thrill park, with rides to repair and a past that refuses to stay quiet.

Across the same ground
One place. Two stories.
SKYLINE / DayAtmosphere preview · The same SKYLINE development image, restyled for mood. This is not a WONDERWOOD gameplay screenshot.
Behind SKYLINE’s gates
The modern park occupies the day side of the story. Twyla’s friend’s planned rescue takes them behind the scenes, maintaining a cover and reaching restricted equipment.
WONDERWOOD after dark
The abandoned 1970s park is Twyla’s night-side adventure: a past to uncover, rides to restore and ghosts to confront.
Meet Twyla
Twyla is a food critic whose visit to SKYLINE takes her into WONDERWOOD. Her story is the heart of the night-side adventure, where exploring the park and putting it back together become part of finding a way through.
Restore the rides. Face the show.
The game’s planned night-side play combines renovation puzzles, encounters with the park’s ghosts, choreographed dance sequences and distinct boss fights. The story follows a directed path through the park, with specific objectives and carefully placed encounters.
A rescue on the other side
The planned daytime story follows Twyla’s friend infiltrating SKYLINE to help her. Getting behind the scenes, maintaining a cover and reaching restricted equipment become rescue missions: practical actions on the shared land that help Twyla progress in WONDERWOOD.

From the development desk
In development in Unity. The screenshots show the current project; the wider gameplay described above is still being developed and planned.